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The application is primarily designed for children with ASD and other forms of neurodiversity, where physical movement is a critical part of the learning experience. The goal is to help them adapt to real-world environments. For this reason, you need to calculate approximately 4 x 3.5 meters of play area free of obstacles to get the full effect of the exercises.

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Access Challenging and Unsafe Environments

During therapy, whether navigating busy streets, visiting unfamiliar locations, or experiencing complex social settings, VR provides a safe space to practice these skills without the risks associated with real-world exposure. This approach enhances learning and builds confidence in handling situations.

Train in Diverse Settings for Real-Life Application

Generalize VR scenarios to real life by training them with multiple levels of complexity, including environment variation, number of objects to deal with, number of people to interact with, and number of steps to complete the task.

Key Benefits

Customize Learning for Each Student's Needs

Configure the environment for each student according to their individual needs and progress with individual learning path.

Applicable for ABA, SLP, and OT Approaches

VR training is designed to complement existing therapeutic approaches such as Applied Behavior Analysis (ABA), Speech-Language Pathology (SLP), and Occupational Therapy (OT).

Evidence-based Reference

Before the VR training, if you give a child a simple task, like bringing something from another room, they might forget it on the way and get distracted by other things. Parents have reported that their children listen better and follow instructions more effectively after VR therapy.

The results [of the study] showed that, overall, the percentage of children who completed the problem-solving game was higher in the immersive virtual reality (IVR) condition (77.5%), compared with those in the tablet (32.5%) or board game (30%) conditions.

VR offers an immersive and controlled environment tailored to each child’s specific needs. It provides a novel way to engage children in monotonous tasks and enhance their fundamental skills in a manner that is both effective and enjoyable.

VR-based training has been used in many domains including patient rehabilitation… However, due to learning style differences and task needs, VR-based training should ideally include personalization approaches.

IVR is a technology capable of engaging interest and motivating the user, as well as having the potential to assist in cognitive processing and knowledge transfer.

…learning how to solve a problem-solving task and transferring the learning to the physical world is possible using IVR. Children in the IVR condition […] were able to transfer the problem-solving knowledge learned during training to the physical board game.

The immersive experience provided by VR can be used for numerous purposes such as training, education, therapy, and entertainment.

[…] the interest and enjoyment scores of participants using IVR were significantly higher than participants in the other two conditions, and that the children in the IVR condition were able to learn how to solve the problem and transfer their learning to the physical game.

Benefits for ABA
(Applied Behavioral Analysis)

Safe Training of High-Risk Scenarios

Practice high-risk scenarios like road crossing, identifying dangerous items, and fire safety in a controlled and safe environment.

VR Scenarios Complementing Existing Curriculum

VR scenarios are built and mapped based on the most used protocols, such as AFLS, ABBLS-R, VB-Mapp, ACE, and PEAK, organically extending capability without changing the curriculum.

Flexible Virtual Environment to Generalize Skills

VR provides realistic scenarios, allowing individuals to practice and generalize skills learned in therapy across different settings, such as day/night, more/fewer people, and more/less task complexity.

Increased Motivation During the Whole Session

Students are more motivated and engaged not only because of virtual reality but also because of other exercises during the session.

Benefits for OT (Occupational Therapy)

Daily Living Skills in a Safe Environment

Practice essential daily life tasks such as food preparation and household chores in a controlled, risk-free setting, reducing anxiety and building confidence before applying these skills in real life.

Motor Skills Development

This program enhances motor skills through engaging VR activities like tracing, organizing objects, and handling utensils. It provides varied and repeatable exercises that can be difficult to simulate consistently in a real-world setting.

Executive Functioning

Improves planning, problem-solving, and organizational skills through immersive and structured VR tasks, offering a dynamic and engaging way to build these critical skills.

Customizable Functional Mobility Training

Enables practice of mobility-related tasks like walking on sidewalks, navigating different environments, and using public transportation in customizable scenarios that can gradually increase complexity.

Cognitive Skills Enhancement

Improves attention, memory, and sequencing through interactive and immersive VR activities, offering a controlled environment to practice and strengthen these skills without external distractions.

Increased Motivation and Engagement

The immersive nature of VR enhances motivation and engagement during therapy sessions, making repetitive or challenging tasks more enjoyable and encouraging sustained participation.

Benefits for SLP
(Speech & Language Pathologies)

Language Development Within Real-life Environments

Interactive scenarios for practicing vocabulary, sentence construction, and conversational skills in contextually day-to-day interactions.

Laser-Focus on Speech and Language Practice

An immersive virtual environment promotes object identification, recognition, and verbal labeling, eliminating disturbance from the outside.

Social Communication Development

Dialogues with virtual characters to improve language skills, including greetings, requesting, and responding.

Increased Motivation During the Whole Session

Students gain more motivation and engagement not only through virtual reality but also through additional exercises during the session.

Scenarios Covered in Advent VR

Daily Living Skills

This category includes activities such as personal hygiene (e.g., brushing teeth) and cleaning tasks (e.g., organizing a room). Users practice these essential skills in a structured VR setting.

Public Interactions

Scenarios like visiting a salon, entering a supermarket, or navigating an airport are included. Each setting is designed to simulate interactions with service personnel like cashiers, immigration officers, or hairdressers. This helps users practice communication and social interaction in various public settings.

Transportation and Navigation

Includes crossing a street with variable elements like the number of pedestrians and vehicles, day/night settings, and sound toggles to simulate real-life environmental sounds.

Healthcare Visits

Scenarios such as a doctor's visit are split into multiple parts, including waiting in a corridor, interacting with a nurse, and meeting with different specialists like pediatricians or dentists. Each part is designed to familiarize users with the healthcare environment and interactions.

Interactions in Social Settings

Users can practice social interactions in cafes and malls, interacting with virtual characters like baristas or shop assistants. These scenarios help users build confidence and improve their social skills in a safe and controlled environment.

Customizable Scenarios

Most scenes have customizable options, such as adding sounds, changing the number of interactive people, and modifying the complexity of tasks. This allows for tailored experiences to suit individual user needs and progress levels.

Why VR is Effective for Living-Skills Training

Immersive experience as it involves no external stimuli except designed training

Flexibly adjusted environment including visuals, sounds, human interactions

100% reproducible virtual environment to avoid adaptation curve for each session

Fully monitored and controlled by the therapist

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